Expressions
Expressions can be made from decimal numbers, hex numbers by using "$", binary numbers by
using "%", single ASCII characters with a "'" (single quote), and label names.
Any of these values can be mixed with math operators +-*/, ! (bitwise OR), & (bitwise AND), ^
(exclusive OR), \ (modulo), and unary -. The vertical bar | can be used in place of !.
There are four logical operators that will return values of either 0 (false) or 1 (true). These are
<, >, =, and # (not equal). These operators are primarily for conditional assembly .IF
statement use.
There are also special unary operators that refer to the low byte, high byte, and bank byte
(24-bit highest byte) of the calculated expression. these operators are <, >, and ^.
There is no operator precedence. All math is evaluated left to right, with the exception of leading
unary operators <, >, ^, and - which are done after the rest of the expression has been
evaluated.
Do not put any spaces in the middle of expressions. Spaces are considered by MAE to be separators
between different expressions.
Examples of valid expressions:
LDA #'A-$20 ;= $21
LDA #-1 ;= $FF
LDA #-1+2 ;= $FD (the unary - is done last)
LDA #%101&3 ;= 1
LDA #>$1234+1 ;= $12
LDA #>$1234+256 ;= $13
LDA #^$123456 ;= $12
LDA #>$123456 ;= $34 (mid byte)
LDA #1>3 ;= 0 (false)
All of these expression types can be used in .BY statements as well.
Like:
LOWS .BY <LABEL1 <LABEL2 <LABEL3
HIGHS .BY >LABEL1 >LABEL2 >LABEL3
.BY 15+3!%1000
etc...
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Labels
The first character of a label may be any letter, or the symbols @, _, or ?. All remaining characters
may also include numbers plus the '.' symbol. Labels may be up to 15 characters long.
Label names, and for that matter all text entered with the assembler, can be entered in upper or lower
case. Labels are not case-sensitive.
When the first character of a label is '?', the label is a 'local label'. Locals are defined only in
the source code segment between two global (i.e. non-local) labels. References to local labels cannot
cross a global label definition.
Internally, the assembler creates local labels by appending the local onto the end of the previous
global label. Thus in the following code segment:
DELAY LDX #100
?L DEX
BNE ?L
'?L' is a local label, and will be entered in the symbol table as DELAY?L. Knowing how the label is
stored, allows you to access it from the debugger or the Esc-V expression evaluator. You can also
code a direct reference to the label DELAY?L if you need to access the local from the other side of
the global label DELAY.
Locals are not printed in X-reference or symbol table listings, which makes them very useful for
simple loop and branch structures where you don't want to think up unique label names for all
occurrences.
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Addressing Modes
All 6502 and 65816 addressing modes are supported. Any addresses that evaluate less than $100 will use
zero-page modes when possible. Zero-page labels must be defined before being used, because when MAE
encounters a reference to a label which is not yet defined, it will assume absolute addressing. If
that label is later defined to be zero-page, MAE will use zero-page addressing on pass 2, but it won't
know that it used absolute addressing on pass 1, and thus the program addresses from this point on
will be incorrect.
Beginning with version 1.2, MAE checks for such phase errors by verifying that program labels are at
the same PC address on pass 2 as they were on pass 1. If a mismatch is found, a PHASE error will be
displayed. Also new in version 1.2, is the .ZP pseudo-op, which pre-defines a label as zero-page type.
This can be useful if you have labels defined in multiple modules, and the label needs to be used
prior to the module where it is defined.
There is also a way to force 8 bit, 16 bit, or 24 bit addresses using the operators <, !, and >.
(Yes, I know this is inconsistent with the immediate operators for low, high and bank bytes -- I
didn't write the 65816 assembler specifications). This can be really useful for forcing absolute 16
bit addressing on zero page labels, to add 1 cycle in time critical applications. For the 65816, it
can force direct page addressing for non-ZP labels, (which of course requires you to move the direct
page register to the proper page address). ALL 24-bit addresses must be preceded by the >
character.
The operands for the 65816 MVP and MVN instructions should be simple bank bytes -- not full addresses.
Ex:
MVP $40 $80
moves memory from bank $40 to bank $80,
using the addresses in X and Y.
Or:
MVP ^SRC ^DEST
Use the bank byte of the source and destination addresses.
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Pseudo-Ops
Note that only 2 letters are required, but if additional letters are present they will be truncated
without assembly errors. For example, you may use pseudo-ops like '.byte' and '.org'. Personally, I
really like having the pseudo-ops the same width as all 6502 instructions, and only use 2 letters.
.02
Set 6502-only mode. In this mode, all 65816-specific instructions will be flagged as
"NOT 6502" errors. The code will still be assembled in these cases, however it will not run
properly on 6502 based machines.
.24
Sets the symbol table and program counter to use 24 bit addresses. This is only useful for 65816
programs, and may crash your machine if you try to use it without having a 65816 CPU.
.816
Set 65816 mode, so that non-6502 instructions will not be flagged as errors. The initial setting of
the .02 versus .816 assembly mode depends upon which processor version of MAE you are running. The
opening menu display shows the current version number, and also an indication of whether it is a 6502
or 65816 version of the program. The initial assembly mode will match this.
.AB
The assembler will generate byte-sized values for accumulator-related immediate constants. (Default)
.AW
The assembler will generate word-sized values for accumulator-related immediate constants. This is
only useful for 65816 programs.
.BA
byte
For bank addressing, you can specify an operand to force assembler generated object code into bank
select RAM. This byte will be stored into location $D301 when storing bytes of object code into RAM.
.BI
filename
Includes the contents of a binary disk file into the assembly. If this file does not contain a DOS
binary header, it will be assembled as in-line data at the current PC. Otherwise, a file that contains
a header will be loaded at its load address.
.BY
[+byte] bytes and/or ASCII
Store byte values in memory. ASCII strings can be specified by enclosing the string in either single
or double quotes.
If the first character of the operand field is a '+', then the following byte will be used as a
constant and added to all remaining bytes of the instruction.
Ex:
.BY +$80 1 10 $10 'Hello' $9B
will generate:
81 8A 90 C8 E5 EC EC EF 1B
Values in .BY statements may also be separated with commas for compatibility with other assemblers.
Spaces are allowed since they are easier to type.
See also .SB which creates ATASCII screen codes, and .CB which creates strings in which the last byte
is EOR'ed with $80.
.CA
byte
This is to allow for assembly directly into a bank select cartridge environment. The byte is placed in
the X register, and a STA $D500,X is performed when object code bytes are stored into memory. The only
catch, is that the assembler needs to be able to return the bank select cartridge to normal. There is
currently a 'STA $D5DC' for this purpose, but this may not be the right address for your cartridge
setup. You should search the disk file for this instruction, ($8D $DC $D5), and replace it with the
appropriate address.
NOTE: The standard public version of MAE resides partially in the cartridge address space, and as such
this pseudo-op will not work properly. Custom versions of MAE that reside in different areas of system
RAM, such as just above your LOMEM, can be provided upon request.
.CB
[+byte] bytes and/or ASCII
This is in the same format as the .BY pseudo-op, except that the last character on the line will be
EOR'ed with $80.
.CL
Close output object code file. When using the .OU pseudo-op to create object code files on disk, the
file will normally be closed at the end of assembly. However, if you wish to close the file before
that, it can be forced closed with the .CL pseudo-op. You may use this to create multiple output files
in one assembly, or to place something in RAM in addition to the disk file.
.DC
word byte
Define constant-filled block. This will fill an area of size 'word' with the constant 'byte'.
.DS
word
Define storage. This will reserve an area of storage equal to size 'word'.
.EC
Do not display macro generated code in the assembly listing. Only the macro call itself will
appear.
.EL
Used after a conditional .IF statement, this marks the "ELSE" portion of assembly. See the
section on
conditional assembly
for more details.
.EJ
Eject -- Send a form feed code to eject the page in an assembly listing.
.EN
This is an optional pseudo-op to mark the end of assembly. It can be placed before the end of your
source file to prevent a portion of it from being assembled.
.EN can also be used to mark the end of a .IF conditional assembly section, (as in .ENDIF). Because
pseudo-ops are only recognized to two characters, the .EN command will perform an ENDIF function when
encountered within a conditional assembly section, and will end the assembly otherwise. The
"***" ENDIF operator used in pre-1.1 versions of MAE is still supported, and actually
preferred since there is no ambiguity here. It is also a little more visible at the source level.
.ES
Display the object code resulting from Macro expansions.
.FL
floating point numbers
Stores 6-byte BCD floating point numbers for use with the OS FP ROM
routines.
.HE
hex bytes
Store hex bytes in memory. This is a convenient method to enter strings of hex bytes, since it does
not require the use of the '$' character. The bytes are still separated by spaces however, which I
feel makes a much more readable layout than the 'all run together' form of hex statement that some
other assemblers use.
Example:
.HE 0 55 AA FF
.IB
The assembler will generate byte-sized values for index register-related immediate constants.
(Default)
.IW
The assembler will generate word-sized values for index register-related immediate constants. This is
only useful for 65816 programs.
.IF
expression
The expression will be evaluated, and if true, (non-zero), the statements following the .IF, up to a
.EL or .EN (or ***) will be assembled. If the expression is false, then the block of statements will
not be assembled. See the section on
conditional assembly
for more details.
.IN
filename
Include additional files in the assembly. Only the main source file can contain .IN pseudo-ops. You
cannot nest them. Default drive processing works the same here as it does when loading files from the
editor, and so you will usually not need any 'Dn:' types of filespecs. The file name only should be
sufficient. No quotes are needed either.
.LC
Turn off (clear) the display of the assembly listing. (Default)
.LL
Display the assembly listing on this line only, even if the full listing is turned off. This can be
extremely handy to display the program counter value at important positions in the source file.
.LO
longwords
Stores longwords, (3 byte values) in memory.
.LS
Turn on (set) the display of the assembly listing.
.MC
adr
Move Code to a different address than the .OR assembly origin. If you are assembling to RAM, your
code will be stored starting at the address after the .MC pseudo-op. When assembling to disk, the .MC
address will be used when creating the binary file headers, affecting where the code will be loaded
into.
!!!name
.MD
Begin
macro
definition. Described in a separate section.
.ME
End
macro
definition.
.MG
Mark the current .IN include file as Macro Global. This keeps this file in memory throughout the
assembly, which is required if the file contains macros that are referenced in other included files.
.OC
Turn off (clear) the storing of object code in memory.
.OR
adr
Sets the origin address for the assembly.
Note: If there is a label on this line, it will be given the value of the new origin. This is not the
same as in Mac/65 which could use its origin directive to reserve space (*= *+1). You should use the
.DS pseudo-op for reserving space.
.OS
Turn on (set) the storing of object code in memory. (Default)
.OU
filename
Create an output disk file for the object code. Regretfully, this file is made up of individual 256
byte segments much like Mac/65 does. I apologize for the laziness here on my part, but it really was
a lot easier to do this way. You should run some type of strip program to de-segment the file for
optimal size and speed. The .OU pseudo-op should be placed above the .OR pseudo-op.
.PR
"text"
Print a text message to the screen on pass 1 of the assembly. This is generally used with the .VA
pseudo-op when prompting for values to be entered from the keyboard.
.SB
[+byte] bytes and/or ASCII
This is in the same format as the .BY pseudo-op, except that it will convert all bytes into ATASCII
screen codes before storing them. The ATASCII conversion is done before any constant is added with
the '+' modifier.
label
.VA
Will print a '?', and then accept input from the keyboard. You may enter any value, which will be
given to the label in front of the .VA.
.WO
words
Stores words in memory. Multiple words can be entered.
label
.ZP
Pre-defines a label as zero-page type. This can be useful if you have labels defined in multiple
modules, and the label needs to be used prior to the module where it is defined. Normally, this would
create a phase error during assembly whenever MAE encounters a forward label reference (where it will
assume absolute addressing) which later turns out to be zero page. The error can be prevented by
specifying such labels as .ZP in the first module. Note that .ZP usage must precede the actual label
definition.
SET
label = expression
Set the specified label to a new value. This instruction allows a label to be redefined with different
values during the assembly. Any label can be SET.
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Macros
Macros must be defined before they are used in your source. The definition looks like this:
!!!name .MD
; body of the macro
.ME
Where 'name' is the name of the macro. The three exclamation marks are a special macro identifier,
and must precede the macro name. The body of the macro definition will follow, and should be ended
with a .ME pseudo-op.
The macro definition must be resident in memory when it is called. If you link multiple source files
with .INclude
pseudo-ops
, then you need to ensure that any macro definitions are forced to be memory resident by using .MG
within the file that contains the macros. Typically, you can put all your definitions in one file, put
in the .MG option, and then include it at the beginning of your assembly.
The root source file, that is, the one that is in memory when you issue the Esc-A assemble command, is
always memory resident anyway and thus macros defined in your root source file are always available to
other included files without the need for .MG.
Beginning with MAE version 1.1, the assembler now has free-format and full text substitution macros.
Macro parameters can be anything, and will be passed to the macro routine in their original text form.
The number of parameters passed by the macro call is not rigidly enforced, and in fact the macro
definition no longer has to specify the number of expected parameters. Within the body of the macro,
parameters are accessed by using a ':' followed by a number from 1 to 9, corresponding to the order of
parameters on the calling line. (Parameters are separated by spaces, and nothing else). A special
macro parameter, ':0' can be used to get the actual number of parameters passed in. When a macro is
expanded, any ':n' strings that are not within quotes will be replaced with the text from the calling
line. Text within quotes will normally be left as-is, which means there needs to be a special method
of getting a macro parameter expanded inside of quote marks. Two double quotes in a row, "",
will be replaced with one double quote, and subsequent macro parameters will be expanded. Then use
another set of two double quotes to close. See the macro examples below for more details on how this
works.
An individual macro may pass up to 9 parameters, but there is also a limit on the total number of
parameters including all nesting levels. This limit is 16. If a macro uses 8 parameters, then any
nested macros it calls can use at most 8 additional parameters.
Any labels defined within a macro must use a special form. Because macros can be expanded multiple
times, a special label type exists to avoid errors from multiple label definitions. These label types
start with three periods, followed by any normal label name. These special macro labels will be given
unique numbers with each macro expansion to keep them separate. You can consider them local labels to
each macro expansion.
Here's an example of a macro to increment a two byte value:
!!!IND .MD
INC :1
BNE ...SKP
INC 1+:1
...SKP .ME
To call this macro, you would use:
IND $80
Since a macro call will pass any text characters, you could call the same macro with:
IND $80,X
Note that the structure of the second INC instruction in the macro body is important here for this to
work correctly. If the line were written "INC :1+1", it would get expanded to "INC
$80,X+1" which is not valid.
Here are more examples that don't do anything specific code-wise, but serve to demonstrate various
macro techniques. The calling line will be listed first, followed by the definition and what it will
actually be expanded to.
PRT "HELLO" $9B "THERE" $9B
!!!PRT .MD
JSR PRINT
;JSR PRINT
.BY :1 :2 :3 :4 :5 :6 :7 :8 0
;.BY "HELLO" $9B "THERE" $9B 0
.ME
Parameters that are not defined on the calling line are simply replaced with null strings. They do
got generate errors. The PRINT subroutine in this example would pull the return address off the stack,
display the string that it points to until 0 is reached, and then push that address back on the stack
so program flow continues with the next line of code.
TST $80
!!!TST .MD
.BY :1 .BY $80 ;direct substitution
.BY ":1" .BY ":1" ;strings inside quotes
;are not expanded
.BY "":1"" .BY "$80" ;two quotes get converted
;to one, and the
;parameter gets expanded
;since it is not
;between quote marks.
Here's a more complicated example that can be used as a debugging aide during development.
ASSERT INDEX CC #$80
!!!ASSERT .MD
.IF DEBUG
PHP PHP
PHA PHA
LDA :1 LDA INDEX
CMP :3 CMP #$80
B:2 ...OK BCC ...OK
JSR PRINT JSR PRINT
.BY "Assert Failed: " "":1 :2 :3"" 0
.BY "Assert Failed: " "INDEX CC $80" 0
...OK PLA
PLP
***
The idea behind the ASSERT macro, is that it can be used to verify the value of key variables, notify
the programmer when the value is not in range, and all the code disappears when you assemble the final
version simply by setting the DEBUG flag to 0.
There are more macro examples in the supplied include file MACROS. If you create some really useful
macros, please send them to me and let me know if they can be included in future MAE distributions.
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Error Messages
These are the error messages that can be produced by the assembler. Error messages are marked with an
'!', and also include the source line number that they occurred on. If you are assembling a single
file, or if the errors occurs in your main file, you will be able to use the editor ^H command to jump
directly to the errors. For errors that occur in included files, you will need to load in that file,
and jump to those line numbers manually using the ^G goto line number command.
BRANCH
Branch instruction out of range.
OPCODE
Error in opcode field. This can be either a bad 65816 instruction, bad pseudo-op, or an undefined
macro.
DUP
Duplicate label definition.
EOF
End of File error. All assemblies must end with a .EN pseudo-op. This should be in the main source
file, not in any included files. This error can also occur if a conditional or macro definition is
pending at the .EN.
UNDEF
Undefined label reference.
NEST
Nesting error. .MD macro definitions cannot contain additional definitions. .IN included files may not
include additional .IN files. Endif "***" mark without associated .IF statement.
OPERAND
Error in operand field.
ADR MODE
Addressing mode not supported.
BAD LABEL
Bad characters in label name.
MACRO OV
Macro overflow in either the number of expansions, or level of nested expansions.
SYM OV
Symbol table overflow.
PARMS
Number of macro parameters in the call does not match the definition.
LABEL MISSING
Missing label on either a SET pseudo-op or in an = equate definition.
NOT 6502
This instruction is only valid on 65816 processors, and will not run on 6502-based computers. This
error is only generated if you have used the .02 pseudo-op to generate 6502-only code.
PHASE
Zero-page variables must be defined, or pre-defined with .ZP, before they are used.
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General Information
Filenames default to the current drive number which can be changed. (input of 'FILE' = 'D1:FILE')
A full filespec will override the default.
Non destructive prompt character (.) for ease in full screen editing. Also, the prompt does not
interfere with command decoding. If the cursor is moved up to redo a prior command, the '.' does not
need to be deleted.
Upper and Lower case accepted.
The debugger is ZP clean, so all of ZP is available for the user.
You can look at RAM under the OS, by resetting the bit in $D301, as long as you are using SpartaDOS or
some method of handling interrupts when the OS is disabled.
The debugger uses the E: handler, which can allow two screen debugging with some 80 column devices.
(Your program is displayed through the Atari, while debugging output is on the 80 column device.)
Currently, the
XEP80
does not work very well in this manner, because its screen drivers require the Atari DMA to be turned
off. You can partially support this by adding an external user function to toggle DMA. More
information about this will be given in a later section. For machines without an 80 column device, the
debugger supports flipping between two display lists, one for the E: screen, and one for your program.
In all cases, there can be potential conflicts when trying to debug programs that use the E: handler
themselves, as both the debugger and your program struggle for the same locations. The debugger's
design is admittedly not ideal for use in this situation, but it works out well for programs that
create their own screen.
Any continuous displays can be paused and stepped one line at a time with the space bar. Press 'C' to
return to continuous display. ESC, RETURN, or BREAK will stop the display. While the display is
paused, the V command for switching view screens, and also the U user function, can both be used.
ALL addresses and data bytes can be entered in HEX (default), in DECIMAL with # (#1234), in BINARY
with % (%10011010), in ASCII with ' ('A) or as a label currently defined in the MAE symbol table with
. (.LABEL). Arithmetic operators +-*/&!\^ can also be used, and will be performed left to right. Any
combination of these can be mixed at any time in a completely free format scheme, with no limits on
length. (Ex: 2000-#256+'W/100) Very little will be mentioned about this feature later on, but ALL
numbers for ALL commands accept this versatile entry system.
All commands use spaces as delimiters. A '?' indicates a command error. Parameter uses for commands
are abbreviated to:
adr: a 16 bit address.
by: an 8 bit byte. ('by' with numbers indicates a string of bytes.)
bit: a 0 or a 1.
char: an ASCII character.
Quantities in [brackets] are optional parameters. Default values will be used if they are not entered.
All non-bracketted values must be entered. Any other upper case characters or symbols should be
entered as stated.
'Current address' refers to the last displayed or changed address, (+$1), and is separate from the
current program counter or PC.
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Commands
Display Memory
M[M] [adr] [adr][/]
Displays 8 bytes of hex and ASCII when using M, or 16 bytes of ASCII only when using MM. Displays 3
lines worth if you enter only one address, otherwise it will display up to the second address, if
entered. Displays from current address if no parameters. '/' = to $FFFF. The '/' can be used on all
other commands as well. Does not display ASCII control characters when output is being sent to an
external device.
The hex bytes in the hex and ASCII display (but not the ASCII bytes), or the ASCII bytes in the
ASCII-only display, may be changed using standard screen editing.
When displaying hex and ASCII from a 24-bit address, the last two bytes of ASCII will not be displayed,
due to screen width limitations.
Peek Memory
P adr1 [adr2..] [*]
Special memory display that allows multiple addresses to be entered, and only prints one byte per
address. * causes a continuous print of the list of addresses, and is really useful for finding
keycodes from $D209, or examining any locations that have changing data. Push Break to abort the
continuous peek.
Change Memory
:adr by1 [by2..by8]
The change memory command ':' can be entered directly, or edited from the display memory command. Only
8 data bytes will be changed. You can substitute the character = for the adr, which will then use the
current address. This allows you to enter successive lines of bytes without requiring any other
addresses.
Ex:
:600 1 2 3 4 5 6 7 8
:= 9 A B C D E F
ASCII Mem Change
C adr ASCII_STRING
Stores ASCII string at adr.
Disassemble
D [M][X][R] [adr]
Disassembles memory starting at adr, or the current adr if not entered. When disassembling 65816 code,
instructions that change the register sizes will automatically be detected, and adjust the immediate
operands in the listing accordingly. When beginning a disassembly however, it will not know the
current state of the register sizes and will default to 8 bits. The M, X, and R options in the command
line will force 16-bit M, X, and both Registers to be used at the starting address. The single
instruction that gets disassembled as part of the register display or trace mode will always be
correct, since the register sizes can be obtained directly from the processor status register.
The disassembly code, (the instructions -- not the hex bytes), can be modified using normal screen
editing. This gives you a single line assembler process that is a direct link to the syntax processor
in the main
assembler section
. Therefore, it uses the same format, and has all of the same features as any one line of code that
you could enter in the assembler section. You can use labels, < and > operators, and even
pseudo-ops
! You can enter branch instructions with an address like "*+8 ", which means the current
PC +8. The only restriction is that you cannot use a macro call.
Single line assembly can be started from scratch, (as opposed to editing an existing disassembly), by
typing, "-adr ." followed by an Assembly mnemonic. (The '.' is necessary). Such as:
-600 .LDA #0
Because the period is a marker for the beginning of the instruction field, entering a pseudo-op will
require two periods. Such as:
-600 ..HE 55 AA FF
This gives you additional methods for putting bytes into memory. Since the regular Change Memory
command is limited to 8 bytes, you can use the above .HE format when you want to enter more bytes than
that. Or use .BY when you want to enter mixed strings of ASCII, HEX, and DECIMAL. Maximum line entry
length is always limited to 80 characters though. Other pseudo-ops that can be useful are, .DC for
blocks of constant data, and .SB for ATASCII screen code bytes. You can also enter the .24, .AB, .AW,
.IB, and .IW pseudo-ops to control the size of the operands that you enter, just as you would need to
do in the assembler. None of the other pseudo-ops produce useful results, and some can be hazardous to
use.
From within the single line assembler, you may enter '*' as the first mnemonic character to continue
disassembly from that address forward.
Display Registers
R
Displays 6502 registers in this form:
,A X Y NV-BDIZC SP
;AB 5D FA 10110001 FF 7014 LDA #$00
The 65816 version of MAE displays registers in this form:
,NVMXDIZCE 0000 00 00
;00AB 005D 00FA FF 7014 LDA #$00
Status flags will be inverse when they are set, and normal when clear. The remaining numbers on the
top line are the Direct Page register, the DBR, and the PBR. The upper byte of the stack pointer is
not displayed. 16-bit numbers for registers A, X, and Y are displayed on the next line, however only
the A register will currently show the correct 16-bit value. Full 16-bit support for X and Y will be
provided when there is an OS upgrade readily available to handle the native mode interrupts.
Note: The Direct Page register and DBR are currently inactive, and will always display 0. The PBR will
display the proper value, but can not be changed by editing the register display. Currently, it can
only be set by entering a 24-bit address into the G or I
debugger commands
.
Change Registers
; register bytes
Supports screen editing of R command. Status flags can be modified in bit form. When entering values
directly, a comma will skip to the next register, and you don't need to enter all the values.
EX: ';55' will change the A register to 55. ';,,20' will change Y to 20.
When setting flags in the 65816 version, you can enter either normal or inverse flag characters, or
enter 0's or 1's, and can freely mix the two.
Goto
G[S] [adr] [*brkpt] [C by] [r by] [Pf bit]
Run program at adr, or PC if not entered. At any time during execution, the Break key will return to
the debugger and display the current registers and PC. Use the 'S' option to run code that ends in an
RTS.
(Note: When using the S option, the PC adr in the register display on return is an internal address,
not the address where the actual RTS occurred.)
A breakpoint will create a return point to the debugger whenever a particular address or condition is
reached. *brkpt will place a 00 (BRK) at the breakpoint address. For this reason, breakpoints can not
be used for programs in ROM. A '?' will be printed in this case. The breakpoint must also be set at an
opcode rather than an operand location so that it will execute. The rest of the parameters add
conditions to the breakpoint.
C + by Counts the number of times the breakpoint is reached. Execution continues until the BRK is
passed the specified number of times. Breakpoints can also test for specific conditions by specifying
(r) reg name and (by) byte it must contain in order to BRK. Processor flags can also be tested by 'P'
+ flag character + (bit) for condition. Use the flag characters as in the register display.
The breakpoint will be skipped over until the specific condition is reached. When both count and
condition options are used, the count will apply to the number of times the condition is met.
Execution speed will be slightly slower than real time in this mode. Actual speed will depend on how
often the program is interrupted to check conditions.
NOTE: A peculiar bug in the 6502 chip causes breakpoints to be intermittently skipped over. When the
BRK interrupt occurs, the program counter+2 is pushed on the stack, but instead of jumping through the
interrupt vector, the OS will occasionally just return to the program at PC+2. This is usually a very
rare occurrence, but can happen more often when using conditional breakpoints on very small and quick
loops, thus BRK interrupts are occurring very rapidly. It took many years before I was able to really
understand what was going on, and be assured that the problem was indeed in the 6502, and not a bug
in the debugger. I eventually found written documentation of the problem from other sources.
ADDITIONAL NOTE: This bug does not occur on the 65816 processor!
Go command examples.
G 2000 = Run program at $2000
G 4000 *4124 = Run at $4000, and break at $4124
G *3100 A'Q = Run at current PC and break at 3100
when A register equals ASCII 'Q'
G *4200 C10 PZ1 = Run at PC and break at 4200 the 16th
time the zero flag is set
Remove Breakpt
*
Brkpts remove themselves, and replace what was there when the BRK is executed. However, in case the
program stops at other than the brkpt, * will remove it. This can occur when the Break key is pressed,
conditional or count values are not reached, or when the BRK is set in an operand rather than an
opcode. Setting a new brkpt with the G command will also remove an unused BRK.
Exit to DOS
X [char]
When no additional characters are entered, the BRK vector at $206 will be restored to whatever it was
when MAE was started. If you would like to keep the BRK vector trapped by the debugger, you may enter
any character after the X. (I could not come up with a decisive and memorable letter to use for this
purpose, so I leave it to you to choose your own.)
Return to Assembler
A
Fill Memory
F adr1 adr2 [by1] [by2 by3...]
Fill memory with 0 if no data bytes. Otherwise enter 1 byte, or a sequence of any number of bytes to
fill with.
Transfer Mem
T adr1 adr2 adr3
Move memory from adr1 through adr2 to adr3. Handles overlapping moves.
Hunt for Chars
H adr1 adr2 by1 [by2...][?]
Hunt for String
H adr1 adr2 'ASCII string [?]
Hunt memory for ASCII string or string of hex bytes up to length of 30. Use '?' for a wildcard to
match anything. Note that the default wild card byte is also $3F hex, meaning that any searches with
3F in a hex string will be treated as a wildcard as well. See the next command for changing the
wildcard character in cases of interference. Realize the number entry system will let you search for
things like "A9 'A", (as in LDA #'A), but not the reverse of this. Entering "'A A9"
will put the hunt into full ASCII form, and search for the literal string that you typed in. The
second example can actually be entered in the form "? 'A A9", using a wildcard to avoid the
initial ' identifier. For one more example, let's say you wanted to search for a JSR to a MAE defined
label. This can be entered as "20 .<LABEL .>LABEL".
Searches through the OS ROM area will automatically skip $D000-$D7FF. So you may simply enter a search
range of $C000-FFFF.
Change wild card
? char
Change the wild card for the Hunt command to 'char'. This is used in case a character in the search
string needs to be '?' or HEX 3F.
Compare mem
K adr1 adr2 adr3
Compare memory from adr1 to adr2 with memory starting at adr3. Displays all addresses with
differences.
DEC to HEX
# decimal number
HEX to DEC
$ by
Displays hex values of decimal numbers and vice versa.
Change Output
O [filespec]
Send output to screen and filespec. O by itself returns to just screen output. Use "O P:" to
send output to the printer.
Re-open Editor IOCB
E
This is useful for returning to the text screen from a graphics mode, or 80-column display, or to
reset the screen after changing RAMTOP. The other IOCB's used are: #3 disk reads, #4 disk writes, and
#6 external output.
Change View
V
When debugging a program that creates a new display list, the V command can toggle between the
program's screen and the debugging text screen. The debugger stores the display list address for the
text screen, initially at $BC20, and updates this whenever the E command is used. The V command checks
this address against what is currently in the display list pointer, to decide whether it needs to
restore the text screen, (saving the previous value), or return to the last saved value of your
program's screen. While the debugger doesn't initially know where your program's screen is going to be,
it picks this information up the first time you issue the V command with your program's screen active.
In some cases, swapping the display list pointer may not be sufficient to display both screens in
their proper format. Such as when using different character sets, or different GPRIOR modes. For this
reason, operation of the V function can be extended through two user accessible vectors at $BFF7 and
$BFFA. $BFFA will be called when switching to your program's screen, and $BFF7 will be called when
switching back to the debugger's screen. You can insert JMP intructions here that point to extra
routines that update whichever other hardware locations are needed.
Query MAE symbol table
Q adr
(Sorry, I was running out of letters)
Search the current symbol table for a label that matches the value entered for adr. If found, the
label will be printed. This is basically the reverse procedure for symbol table lookup, and as such
will only work well when the requested value has only one label associated to it.
Trace Instr
I [adr]
Traces program an instruction at a time. Trace normally works on programs in ROM, except 'G' and 'R'
options as noted below. After each step, the debugger will wait for one of the following keypresses to
control the tracing mode:
|
Space |
- Steps one instruction at a time. |
C |
- Continuous trace. |
D |
- Disassemble next instructions. Useful for previewing code that you are about to step through. The
program counter will remain at its current location. |
G |
- Execute all instructions up to current 'D' command listing. Use to quickly execute loops or other
structures. First use 'D' to find a spot past the structure, then 'G' will execute everything up to
that point. This command puts a Breakpoint at the end position, and therefore cannot be used if the
program is in ROM. |
S |
- Execute entire subroutine as one step. |
R |
- Return from subroutine. Use this command if you are already in a subroutine, and wish to return to
the previous level. A BRK will be placed at the instruction the subroutine returns to, and therefore
cannot be used for programs in ROM. |
L |
- Like the return from subroutine, but does an RTL return from 24-bit subroutine calls. |
P |
- Peek the value of the operand of the current instruction. Operand calculation is crude, using simple
absolute or direct page addressing on the operand value. It does not attempt to calculate indexed or
indirect operand addressing. Thus, if you do a P on an instruction like "STA ($80),Y", it
will return the contents of location $80 -- which can theoretically be useful, but the function is
intended for use on instructions with simple absolute or direct page addressing modes. |
Q |
- Perform a Q debugger command on the operand of the current instruction. If the operand value is
defined in the current MAE symbol table, the label name will be printed. You can use this on JMP, JSR
and branch instructions to get an idea where you're going, and also on any memory references that have
you thinking, "What the heck is *that*?" |
U |
- Execute the user function. The carry will be clear, and $F0 will contain the PC for the currently
displayed instruction. |
V |
- Execute the V command to change DLIST views. |
X |
- Ignore instruction. Skip to the next one without executing. |
ESC, RETURN, or BREAK |
exits trace mode. | |
Change Default Drv
/ 1-9
All default drive accesses change to drive number entered, including uses in the assembler section.
The starting default drive number will be the same as the current SpartaDOS drive.
Binary Load
L [@adr][-adr] filename
Load DOS II binary file where it was saved, or at @adr if entered. Prints a '?' if the file is not DOS
II format. Loads appended files, but @adr only works on 1st part. -adr loads raw data with no header
using a straight CIO transfer. Both PC and default address are set to the load address.
Binary Save
S [-]adr1 adr2 [@adr3] [+]file
Save DOS II binary file from adr1 to adr2. If @adr3 is entered, it will be used as the header allowing
the file to load in at a different address than where it was saved. Use '-' for a CIO save without
header. If + is entered, append to existing file.
Directory
\ [name or spec]
(Sorry, I *am* out of letters)
Displays disk directory. Default of Dn:*.*. A filespec of D2: = D2:*.*
Sector Read
R adr sector# [ending sector]
Sector Write
W adr sector# [ending sector]
Direct sector I/O to default drive. Reads single and double density disks automatically including
single density sectors 1-3 of a DD disk.
Evaluate Exp.
= by1(+-*/&!^\)[by2..] (no spaces)
Prints hex and decimal values of expression evaluated left to right.
Can also be used for ASCII convert. (='A)
User Function
U [adr1] [adr2] [adr3]
Accepts up to 3 24-bit parameters, which will be stored at $F0, $F7, and $F3. $F7 and $F3 will be 0 if
not entered, while $F0 will have the current address if not entered. In addition, the carry flag will
be set if no parms. Then jumps to the end address of the debugger-3. ($BBFD in top of RAM version)
User function expects an RTS return.
When the user function is called from a paused Trace or other display, the carry will be clear, and
$F0 will contain the PC or current address respectively.
|
The Debug80 User Function
There is a file on the disk called DEBUG80. This loads into the area for the debugger's user function,
and can be loaded either from DOS, or from the debugger with the L command. This function is intended
to help debug Atari programs while using the XEP80. As mentioned earlier, the driver for the XEP80
will not run unless the Atari's DMA turned off. DEBUG80 provides a toggle for the DMA control, so that
the program screen can be turned on or off as needed.
XEP80 debugging is still very limited, because you cannot issue any commands while the Atari DMA is
enabled. Any attempts to do so, will corrupt the XEP80 screen, and probably require turning the power
to the XEP80 off and on to recover it. You can only toggle the DMA when the screen display is paused,
like from a memory dump or trace mode. Still, you may find applications where it is very helpful to
view debugging information and the screen display at the same time, and this extension will let you do
this.
|
64 & 80 Column Drivers
64 and 80 column modes are not available on 64K machines.
Default 64 and 80 column drivers are now included as COL64.OBJ and COL80.OBJ. These use the ANTIC bit
compatible handlers, and the 'A' fonts. If you don't have a compatible RAM upgrade, or wish to use the
other font choice, please follow the directions below to create new versions of COL64.OBJ and
COL80.OBJ.
HAND64.OBJ and HAND80.OBJ are drivers for 64 and 80 column screens. They take advantage of ANTIC
memory banking so that their use does not reduce the available memory for source and symbol table.
They reside in the base memory range of $5600-$7FFF. If you have a memory upgrade that is not
ANTIC-bit compatible, then you must use HAND64X.OBJ and HAND80X.OBJ. These versions will have to place
the screen and dislay list from $9500-$B6FF. Code and data will be $6FF0-$79FF. To run the X versions
of the handlers, you will need to reconfigure MAE's text buffer to end at $94FF instead of $B6FF
using
CONFIG.COM
.
Copy either HAND64.OBJ or HAND64X.OBJ to a new file named COL64.OBJ, and copy HAND80.OBJ or
HAND80X.OBJ to COL80.OBJ. You now need to add character sets to these files.
There are two character set choices for both the 64 and 80 column handlers. A character set must be
appended to the end of the handler's .OBJ file before the handler can be used. These files are
COL64A.FNT, COL64B.FNT, COL80A.FNT, AND COL80B.FNT. These files should be viewable and editable in
standard font editing packages. Choose a font file for each handler, and copy-with-append the fonts to
the COL64.OBJ and COL80.OBJ files that you created above. The handlers are now ready for use.
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NEW FOR VERSION 1.1
Cybergate, my ISP, discontinued their service in my area. Thus, I have another new EMail address:
jharris@poboxes.com
New distribution method and installation procedure. Please read
INSTALL.DOC
for details.
Configuration utility
CONFIG.COM
now provided.
MAE now has full text substitution macros. This adds a tremendous amount of power and flexibility to
the macro processor. The syntax is completely different, so please see the
macro section
of ASM.DOC.
The ':' character can no longer be used in label names, due to conflicts with the new macro
processing. The ';' character can't be used either, but was mistakenly listed as a valid label
character in the docs. This hasn't been usable as a label character for many years.
Conditional assembly
has been changed to be more standard, and more complete. IFE, IFN, IFP and IFM have been removed and
replaced with .IF, .ELSE, and .ENDIF. Complementing the .IF statement are four new expression
operators, <, >, =, and # (not equal). <, >, and = join the list of symbols that are no
longer allowed as part of a label name. I am sorry for any inconvenience or confusion these changes
may be causing, but I suppose their use was non-standard to begin with. Lastly, .IF statements can now
be nested up to seven levels deep. Please see the
conditional assembly
section of ASM.DOC for full details.
Editor
key macros
can now be saved to and loaded from disk files.
New config bit for editor to start with Caps lock on or off.
Improved screen handling to do minimal text redraws when cutting and pasting. Improves screen redraw
speed, most noticably on
XEP80
and software
64/80 column modes
.
|
NEW FOR VERSION 1.0
I have a new EMail address: jharris@cybergate.com
40 column limit on source code lines has been removed, although text is still limited to 79 columns.
Lines will scroll horizontally to display the extra columns.
There are two software screen drivers provided, that allow
64 column and 80 column
editing on a high-speed Gr.8 screen. If your machine has Antic-compatible bank select RAM, using the
drivers will not decrease the size of your source text buffer! The drivers were written by Itay
Chamiel. Thanks Itay! Installation of these software drivers, as well as support for
64K machines
, is described in the file
INSTALL.DOC
.
Disassembly supports 16-bit operands. See the
D command
in DEBUG.DOC for details.
24-bit address support in debugger, including hex and decimal values for the "=" math
function.
Because of 24-bit address support, I had to move the locations of address variables. This affects the
User function parameters, and I apologize for any inconveniences. The parameters that used to be at
$F0, $F2, and $F4 are now at, $F0, $F7, and $F3. I know the order is unusual, but there are internal
reasons.
Debugger memory display command changed somewhat due to screen width limitations with 24-bit addresses.
New ASCII-only mode supported. See
DEBUG.DOC
for details.
While tracing, a new option L has been added to RTL from 24-bit subroutine calls. (65816 version of
MAE only).
New assembler
pseudo-ops
.CByte for making ASCII strings with the most significant bit set on the last character. Also .FLoat
for defining constants in the OS floating point format.
New
editor command
Ctrl-; can be used to comment or uncomment a block of text by adding or removing ";"
characters at the start of each line. Mark the start of the block with Ctrl-Z, and then press Ctrl-;
at the end of the block. You can also mark one line at a time by using Ctrl-; without a Ctrl-Z block
mark.
Editor command Ctrl-D, which used to just duplicate a single line, can now be used to duplicate an
entire block if there is a Ctrl-Z block mark set. This makes it consistant with the operation of
Ctrl-;.
Shifted 1200XL function keys should now work for moving to the beginning or end of lines, or the
beginning or end of the file.
Cursor column position is retained while scrolling in the editor.
MAE was not fully ZP clean, but should be now.
The debugger will use High-speed SpartaDOS SIO routines, if present. Unfortunately, sector reading and
writing will no longer work on the old 400/800 operating system as a result, unless you are using
SpartaDOS.
In the editor, Ctrl-N did not work properly when pressed on a blank line.
Conditional assembly could get messed up when source code contained a label on a line by itself.
.BI pseudo-op was broken in version .99.
New version of Hyper E: included, which fixes an incompatibility with TextPro, and adds support for
the SDX CON: device.
|
NEW FOR VERSION 0.99
65816 opcodes and tracing are now supported in the debugger. There is still no support for 24-bit
address entry, so technically, the debugger can be considered 65802-compatible.
There are new
pseudo-ops
in the assembler. ".02" can be used when you need to assemble 6502-only code. When this
opcode is active, all 65816 specific instructions will be flagged with a "NOT 6502"
error. ".816" selects the 65816 assembly mode. The initial assembly mode is set to
whichever processor version of the MAE assembler you are using. The initial version sign-on message
shows the processor version of MAE, which will also be the default assembly mode.
There has been a significant increase in assembly speed. MAE will be about twice as fast, depending on
the size of your source files. Small files will show less of an improvement, whereas larger files will
show an even bigger difference. Assembly time is closer to a linear relationship to source file size,
whereas it used to be somewhat exponential.
There have been big changes in memory configuration, resulting in twice as much symbol table space, a
little more source space, and all of main memory from $4000-$7FFF free to the user. The region from
$400-$5FF is no longer used by MAE. The debugger has been moved to bank select memory now, reducing
the main memory usage to $B700-$BBFC. In its place however, MAE uses up to three banks of extended
memory for optimal configuration. Due to these and other changes, the format of the memory
configuration bytes at the start of the file has changed. Consult MAE.DOC for full details. MAE
actually still runs in 64K machines, and will continue to do so, but the amount of RAM available for
source text has dropped from 17K down to only 14K for 64K'ers.
Two new operators have been added to the assembler and debugger expression evaluators. You can now use
"^" for exclusive or, and "\" for modulo. Because of this, these characters can no
longer be used in label names.
There are two new
editor functions
. You can move an individual line of text up or down with respect to surrounding lines. Press
Shift-Ctrl-[ to move a line up, and Shift-Ctrl-] to move it down. In a similar function, you can move
a label by itself up or down to adjacent lines. Press Shift-Ctrl-( to move the label up, or
Shift-Ctrl-) to move the label down. Lines that start with comments or other labels will automatically
be skipped.
Full SpartaDOS directory listings are now supported.
The "*" at the start of a marked text block would not get erased on lines that did not begin
with a label. Also, the location of the block start was not getting updated when surrounding text was
edited.
There was a bug which prevented macros from being recognized when they were defined after a .IN
included files.
JVC and JVS macros were missing from the example
MACROS
file.
There was a bug that could sometimes clear your entire source text if you used the Esc-V menu option
to get the value of a label which was undefined. This bug only occurred after an assembly aborted with
one of a few fatal error types.
I didn't realize that MyDOS could use ':' characters as subdirectory path separators. This confused
MAE's ':' search routine to determine if full filespecs (or just file names) were being entered. The
effect was that MAE would not load files properly from subdirectories unless you used '>' for path
separators. It works better now, unless you have subdirectory names that are one or two characters
long. If you had a directory named "T", and tried to load "T:FILE", it would think
you were referring to a T: device. Thus, it is recommended that you either always use the '>'
character as a path separator, or enter complete filespecs. Either "T>FILE" or
"D2:T:FILE" will work fine.
Fixed two problems with using "." to get the value of defined labels from the debugger.
Because control was passed to the assembler's expression evaluator, the default number base became
decimal instead of hex. Thus, if you entered ".LABEL+10" in the debugger, you would get the
value at LABEL+$A, and not LABEL+$10. Processing is now returned to the debugger once the label has
been decoded, making the rest of the line behave consistantly in regards to hex numbers. Also,
expressions like ".>LABEL" were returning the wrong value.
The debugger command V has been changed, and is easier to add user extensions into. Please consult
DEBUG.DOC
for details.
The editor could corrupt bookmarks and ^J marks if they were within a text block that got deleted,
and close to the top of the file.
MAE was not restoring the BRK IRQ vector when it exited, and it now does this by default. Because it
is sometimes desirable to leave the BRK vector installed, such as for trapping BRKs in programs called
from DOS, you can follow the X command in the debugger with any other character to exit with BRK
trapping still active. Note that you must be careful to not overwrite any part of the MAE program,
including bank select RAM, if you want MAE to successfully trap BRK instructions that occur after you
leave the assembler.
The debugger should no longer lock up if it encounters a BRK when output is redirected to an SIO
device. Also, the inconsistancy with supplying filespecs in the O command has been removed. All
filespecs are now treated the same way, for supplying Dn: in front of any input that does not in
itself contain a ":" character. To send output to the printer, you should now enter
"O P:".
|
NEW FOR VERSION 0.95
Conditional breakpoints were not working in the .95 version.
The 65816 version of MAE has a new register display that shows 16-bit registers for A, X, and Y.
Processor status bits are now displayed as normal characters for bits that are off, and inverse
characters for bits that are on. When changing bits, either normal/inverse, or 0's & 1's may be typed,
and are freely mixable. The Emulation Mode shadow bit is also displayed, and can be changed. Make sure
you have native mode interrupt handlers available before changing this bit. Also note that this bit,
just like the rest of the status register display, only affects the state of programs run or traced
from the debugger. Clearing the E bit will not instantly put the machine into native mode, but native
mode will be set as soon as any user programs are run or traced.
In the memory configuration bytes, entering 0 for the text buffer start or end would use the value
from LOMEM or MEMTOP respectively. Now, this ability also applies to the symbol table addresses.
1200XL function keys were not working, and should be fixed now.
It was pointed out to me that memory expansions above 128K use the high bit of $D301, which is a
problem for the way I programmed the .BA pseudo-op. Thus, .BA now stores the entire byte at $D301, and
a new pseudo-op, .CA, has been added for bank select cartridge support. I also realized that support
for bank select carts is worthless when the assembler resides in the cartridge address space. My
personal version is located at my LOMEM, and so I didn't realize the problem here. If anyone wants a
custom version of the assembler located at a different address, please let me know and I will be happy
to provide it for you.
The .WO and .LO pseudo-ops support multiple addresses now.
There are misc. small cleanups, such as .EN is no longer required at the end of the source text,
"()" characters are no longer necessary for enclosing parameters of a macro definition, and
other cosmetic changes.
Disregard the earlier note about default drive detection being different in the .95 version. MAE still
detects Sparta's default drive correctly, even if MAE is started from a different drive.
|
NEW FOR VERSION 0.93
When assembling code to disk, the .MC pseudo-op can now be used to make the object code load at a
different address than where it is assembled, much like the way the function already worked in RAM.
When recording key macros in the editor, you must now use Ctrl-3 to end recording, instead of Esc.
This allows Esc menu commands to be entered into macros, primarily to support a chain of assemble
commands when your program contains several modules. The next version of the assembler should allow
loading and saving macros to disk, which will further enhance the macro usefulness.
Hunt routine in the monitor now automatically skips over the area from $D000-$D7FF. So you can search
the OS using $C000-$FFFF and not generate any hardware accesses.
Hunt and Memory display routines would not always stop when the address reached $FFFF. This has been
fixed.
I removed the automatic OS routine detection from the trace function. Now, you must use the S key to
trace through OS functions in one step, just like any other subroutine. You can also use the R key if
you are already within the OS code. The reason for doing this, is that it makes things more consistant,
and also allows you to trace code in the $C000-$FFFF area if you need to.
Pseudo-ops are now available in the debugger's single line assembler.
The
debugger
now includes a built-in function for switching between display lists for the debugging text screen,
and your program's screen. It uses the letter "V", for change View. Both V and the
"U" user function can be called from both the trace mode, as well as any paused memory or
disassembly listing. The "%" key did not work as a wildcard in the debugger, since it was
interpretted as the start of a binary number. I have changed the default wildcard to "?" in
both the
debugger
and
editor
. This propagated through a few of the
debugger command key
assignments, along with a few other changes as well. Overall, I feel the key assignments have been
improved, and they won't be changed from now on. Here is a sumnmary of the changes:
? - Change Wildcard
= - Evaluate expression
V - Change display view
\ - Disk Directory
The editor uses the same wildcard configuration byte as the debugger. You can use the debugger's
"?" command, or a Cntl-? in the editor to change the wildcard character. Both modules will
use the new assignment.
1200XL function keys are now supported for moving the cursor.
You may enter Ctrl-key graphic symbols or international characters into the editor by pressing Ctrl-A,
and then the key you wish to enter.
Now uses an improved method for detecting the default drive when first loaded. This should be
compatible with all SpartaDOS versions, and cause no problems for non-Sparta DOSes. It also allows you
to specify a different default drive from the command line, such as, "MAE D2:".
The MAE.COM file now comes with a RUNAD address installed. The SpartaDOS bug that prevented using the
RUN command to return to a program which used RUNAD has been fixed in 3.2g and later, so I have
decided to include RUNAD in the file now.
Fixed a stack corruption problem when disk I/O errors occurred during assembly with a .IN include
file.
Improved documentation.
|
|